It shares the same development testing textures as the test room and it has a functional exit to the Soul Tombs in front of the soul gate. No lever is present, we can't break the windows at all and there's no exit points programmed into the room exits. Pretty similar to one of The Tower's rooms. Before you ask, Reptile's pet snake does not make an appearance. Players who try to walk there will fall through the floor. The columns are intact albeit with glitched out textures while the final floor segment is glitched and lacks any sort of collision. The map is devoid of enemies and the statue nearby cannot be destroyed even with the Fist of Ruin ability. Pretty similar to the first parts of the Living Forest area.
A few grabbable objects can be found here as well as some untextured blocks with image resolutions printed on them. Much like the last map, a Tarkata will try climbing up at the player and will fall out of the map. A map similar to the chamber where the player fights Baraka.